Ronald Regan Teaches Typing
You're Ronald Reagan's typist. Shenanigans ensue.
Controls: Arrows/WASD to move, Z/Enter to interact, Escape to pause.
You're Ronald Reagan's typist. Shenanigans ensue.
Controls: Arrows/WASD to move, Z/Enter to interact, Escape to pause.
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i enjoyed this! idk about the walking around part of it I found the inclusion of animals into it a little weird too, but boy is the gameplay fun!
To be honest, the new tests in this are relatively easy, despite the new projectile to worry about. Nothing like Tauriel. And there isn't even a final boss...
yeah, this was more of a super quick side project. Maybe I’ll make a “proper” follow up someday.... (but maybe not)
I just want a good, difficult "expansion pack" of typing tests.
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I would unironically play an expanded, paid version of this. Please consider!
Possibly, but I'm actually not sure how much I like this game and its concept?
This game was inspired by this tweet, which, in hindsight, was probably meant mostly as a joke. I took on the challenge anyway, because it was an idea that I liked, seemed doable given my previous experience with a typing game, and the idea was from someone I respected.
I started this project before realizing just how political this game's concept was (even though it seems obvious now). I'm not someone who really likes most political stuff, so having to make a political game seemed daunting. I was able to run an early outline of the game's script past Nelson, who kindly pointed out a potentially offensive part of the story. Besides that (and a few other kind testers), I was on my own in terms of the story and writing. Keep in mind, I'm not really in many major minority groups, so the task of representing minority groups (even in the general sense) felt like an extreme burden/responsibility (I'm still not sure if I handled things correctly). And three weeks was not a whole lot of time to research things, especially when I had the rest of the game to make, and college stuff, and other life stuff, and I had to put a big project of mine (which I'm currently working on) on hold.
Even disregarding that, I'm not really happy with how the writing turned out. It feels awkward and stilted at times, especially near the end.
Most of the gameplay is sandwiched in the middle of the game, and doesn't serve much of a purpose. In Tauriel Teaches Typing (I reused the engine/gameplay from TTT for this game to save on time), the typing gameplay served a point, and was an integral part of the experience, but here it feels a bit vestigial and slightly pointless.
I like the test designs I came up with, and this game gave me an excuse to draw cute goat(s), and it made some people happy. But I'm not sure that I (or others) would like a longer version of RRTT more than the current one; I think the extended length might make it worse in some regards.
You (or anyone else) could make RRTT 2 if you wanted to, though.
I've played Tauriel Teaches Typing since writing that comment, and I agree that it's much better (both in writing and in gameplay). The idea of a typing bullet hell was what interested me the most, and TTT had a lot more unique ideas. Do you think you would ever make a longer game using those mechanics? I'd love to see a version with longer typing prompts and more hazards.
A longer game using TTT style gameplay might be something I'll do in the future (I have some ideas), but I don't really know. We'll see what happens.
Really cool game. I enjoyed it. 10/10! :D