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(1 edit) (+1)

Can anybody help me with the key and flip one please? The bottom right star

In the end cutscene we see breakable blocks that were at the very beginning of the game but when I tried to go there and break them it didn’t work

Awesome game ! Had to cheese it since it reset at the end while I turned my device off but it is still better than N step Steve to me . 

Also I wanna be a programmer in video games but I do not have the skills so maybe tryna teach me or something ?

I'm planning on writing some blog posts about game programming soon...

How are you meant to get the top left star in Goat, Flip, Flower?
I managed to get the rest of the trophies, but this last one has me quite stuck. Any help is appreciated in completing this wonderful game.

Really cool and creative idea for a puzzle game. So goofy and great just like the n step steve series

Cool game! What was this game made in/with?

(+1)

SDL2 and my C++ engine, mainly.

incredible 🔥

Any hints for Fire, Flip, Size?

I feel like I'm missing a trick to get the top right star, I don't see any way in using Fire and Flip, but maybe I'm missing something using Size?

(+1)

Yep, I was missing a trick with Size😅

Deleted 11 days ago
(+1)

WOO I DID IT

(+1)

Beat the game! Totally with skill! Totally!



Huh. This doesn't seem intentional!

A perfect phase with very funny puzzles! Sometimes I'm trying to making a combination, and I make the home combination, what slows the proccess, and it sometimes looks annoying, but it's also what makes the game difficult! I loved it!

(+7)

did I clear the level right?

(+3)

yes.

(+1)

neat

(+2)

i also got rid of the crosses

Now get rid of the boxes by recoding the game

Wow

H O W

W H Y ?

magic (literally)

I wanted to clear the level

(1 edit)

Is undoing supposed to save trophies/the switch? 

They're supposed to persist through undo.

(+3)

Does the player character have a canonical name? If not, I hereby name her Beatrice (Bee for short, of course)!

(+1)

when its week 2 of bee magic and you have no bee magic left to play

(+1)

why does the bee magic wizard get 10 percent brighter when the next move could potentially cast a spell

what are the lore implications of this

You can see the light.

(2 edits) (+1)

Ok I've 100%ed it, I think; all 20 trophies!

Only thing left is that the ending looks awfully suspicious; but I can't figure anything out. Is there a secret in there or does it just really look like it? The spells using the downward move, but it doesn't seem possible to get it to cast anything in the cutscene.

Also what's the deal with the cancel spell? I figure it was probably to prevent people casting bush and flower in the hubworld, but why?







Some of those goat puzzles were INSIDIOUS.

(+2)

well i did manage to destroy the cancel orb with the bush spell and yes the bush spell destroys the hub you can use it to get past trophies

Oh I hadn't even considered trying to get PAST the trophies!

What does cancel even do tho

It resets your spell progress.

(+13)

"I fear not the man who has solved 10,000 puzzles once, but I fear the man who has solved one puzzle 10,000 times." --Lruce Bee

(+1)(-3)

this game is very buggy

(+3)

Are there any bugs you've encountered specifically? What system (and version of said system) are you on, how did you trigger the bug, etc.

(1 edit) (+1)

it was a pun

You're pun wasn't to be. Yes, there are two puns in this pun. This wasn't a pun. But it was.

When I download it, it fails to run; windows 7 incompatible? Can play in browser just fine.

(+1)

I didn't even test it on Windows 7. I have a *really* old machine I could check if I have time. My guess is that your system doesn't natively support OpenGL 3.0 rendering and also doesn't support OpenGL 2.0 ES rendering. There's also a very real possibility that I'm not doing something correctly.

(2 edits) (+1)

update: I forgot that it was upgraded to win 10, but it still doesn’t work on it despite having an OpenGL 3.0 driver. I’ll try debugging it further when I have time.

can you post soundtrack somewhere? youtube would be fine

although i did find in files so now not needed

i think i chessed the end,















i became small, i flew over with the bee, then i turned into goat.

(1 edit) (+1)

That's cheese, but it's 90% intentional cheese.

also what is it with all these level files? i dont understand how you access them or what they even do

(+1)

I'm just completely stuck on g+fire+size.  I can't even figure out how to get to the left side of the screen to get size.  I have all the other trophies except g+flower+flip, but this one is really confusing me. 

(+1)

its similar to what you did with g+key

(+1)

well if you could get size the rest would be easy since the top left star is the hard part in literally every trophy in this game except the bush ones

i'd suggest just continue messing around, it shouldn't take too long to figure out. minor hint (rot13): chfuvat fbzrguvat fgvyy pbhagf nf n zbir sbe fcryyf, qrfcvgr ubj lbh qvqa'g zbir lbhefrys

In english? (jok3)

(1 edit)

This game is insanely fun, I have barely done any combos (1st run without Size, 2nd was a failed Key-Flip that turned into a Key-Flip-Flower where I didn't use Flower but couldn't manage not to pick it up, and 3rd was a Fire-Flower) but I still got my mind blown a lot. Also got the lever in trophy room but I don't have access to the left side yet so I'll have to figure out more.


On another note, idk why but the windows build isn't working for me, so I have to play on Web, which is fine but I feel like I should mention it.

I can't figure out how to get out of here, can anybody help?

go up

(+1)

undo to before you entered this situation.

it is possible to escape this situation without undo, but it requires a trick you probably haven't learned about yet and i'd recommend waiting to learn it until after your first completion of the game. if you want a hint for that, though: (rot13): Ohfu vfa'g nf hfryrff nf vg zvtug frrz ng svefg tynapr.

I don't speak rot13, sorry. (Joke, why am i doing this, i feel like v whfg ehvarq gur wbxr)

(2 edits)

Why does the hexagon under the paper in the throphy room not appear sometimes?

And why is the hexagon randomly here

I don't think the hexagon under the paper was ever meant to be.

oh god

WHAT DID YOU DO???

(+1)

Is there something specific you have to do to trigger the bug? What browser and browser version are you using?

Idk, a bee just appeared

SPOILERS BELOW













trying to do Key-Goat, can someone give me a hint?

(2 edits)

you need to break the breakable block that connects to the bush area (down-right direction from the character), then lift yourself up on the gates in that area and walk to the star.

another hint below if you want it
















to be able to activate the key spell while standing on the gate you need to move a piece of paper above the gate, so that when you stand on the gate moving upwards makes the goat push the paper instead of actually moving up

(+1)

Finally 100% G-Flip-Flower broke my brain for multiple days, this game is pretty simple and addictive at the start, but to 100% it, it's pretty hard. there's multiple techniques exclusive to this trophy you'll need to figure out, good luck to anyone going for it.

same

(1 edit)

im doing flip-flower-G, i manged to get here but have no idea how to continue. i can get to top right but i think it soft locks. can someone help? 

rot13: Gur vagraqrq fbyhgvba unf gur ebpxf va gur zvqqyr pbaarpg sebz gur pragre gb gur yrsg nern. Sebz gurer, lbh trg gur gbc yrsg fgne, gura gbc evtug sbyybjf sebz gung.

(3 edits)

connect to the flower area? how does that help wont i be in  the same situation but with the blocks on the side?

am i softlocked even?

and for some reason i cant undo all the way so i have to restart. i think you should fix that unless its intentional then explain why.

great game btw!

you are softlocked

SPOILER WARNING


Anybody notice the breakable one-way walls at the credits scene? Does anybody know if it's possible to get there after completing the game? I've gotten past all of the Challenge Barriers (not 100%) and noticed that there is one more slot for a spell from the bottom of the screen. Is it just for spacing or is there another hidden spell?

(2 edits)

Yes, thanks for posting this, I went and tried and I have gotten up there. I am not sure what it means though... Something something ocean symbolizes freedom. I have posted a picture below the gap, which you can use as a hint for how to do it if you want. It looks like you'd be able to get an even more interesting result if you could do it while flipped, but I do not think it is possible.

(also, to the dev: I encountered a weird bug while messing around with trying to do this in different ways, where it started going instantly to credits after entering the portal. Eventually it seemed to fix itself though.)

(SPOILER GAP)

















how were u even able to move in that area?

You cannot move by your own accord in that area ;)

I feel like there is something more since there is an unused image in the game files that was added for 1.4

Are player made levels going to be a thing?

Probably not here. I might do them for a sequel, or maybe the third game in this series. I suppose I could add SUPER basic level importing support to this one.

My main concern is that importing a level into the game could trigger some obscure bug which crashes the game and/or ruins your save file. If I implement modding, l’ll probably design a “boot loader” which A) enables game modifications, B) allows you to clear your save file, and C) runs before the rest of the game does.

Even if created levels can't be saved/shared, being able to test out game mechanics and object interactions without the restraints of the puzzle-world would be an awesome feature.

(+1)

SPOILER WARNING

I managed to reach the trophy area without picking up the accursed cancel spell, and then skip all the trophy gates in there. Wondering if that's an intended possible sequence break. Felt incredibly satisfying.

how tho

Breaking the cancel orb.

g flower flip is definitely the hardest, not sure how many more times i can throw myself at solving it

incredible

(3 edits) (+1)

Don't ever undersell yourself on how well crafted this puzzle board is for 100%
you should bee incredibly proud of this game

i got stuck trying to overuse [FLOWER] for G flower flip; got frustrated trying the wrong options, causing myself to spam the spell  attempting to clear areas that would be thwarted 


Fire Key and Flip being the bread&butter&(your choice) and all interacting with different sections of the map forms a very solid basis.

Flowers and Keyswitches interacting with Fire has a satisfying usage, midgame i found myself becoming an expert on pre-swapping and synchronizing and blocking keys before I really appreciated that I could just exit the ground with them

I think BUSH is a hilarious spell with how strong it is, but how not straightforward it is to get to. I enjoyed the couple of uses I got out of it, collecting it late at first and jumping right into no-BUSH trophies


I skipped size on my first run (to see what would happen basically) and got to experience it when clearing the left side trophies, not super easy to use due to the limited locations you can input the command, but satisfying to use on the left-side trophies, equally fun to explore using as G, just too abusable if it had a smaller input.


B as a convenience feature before the player notices the warp pad at the start / or hones in on their goals and just uses the restart map button. And the prank with the notes made me laugh

G was a fantastic game changer. Really pushing my understanding of the gameboard to its limit

The only thing that really threw me for a loop was walking directly onto notes when they had a clear space beside them, and the character was elevated

I think if the sequel / remake / combo of this game got a fancy art-style and camera, the player could better intuit that they're standing on-top of a block/wall, so they'll descend onto the note rather then push the note. The logic is consistent with pushing things in the way.
(all it really did was stop me from pursing the wrong excavation and wrong methods for G flower flip, and led me to revisit the correct map sections to deduce the solution.)

Bee Magic was shorter then Baba or Stephen's but I genuinely think you crafted an equal. Its great to have a game like this to send to friends to test their interest on hard puzzles / sokobans without sending them a 60 hour game.

I'm definitely going to check out your other projects but the ones i've checked so far seem to be free, is there anywhere to support you or do you have plans to put donations up for Bee magic / plans to include this map in a sequel? that you sell maybe?


(+4)

I’m thinking about a sequel. We’ll see…

Im stuck on Flower Goat Flip

I need hints

(1 edit) (-1)

Spoiler gap











your set of spells is enough to get you above walls

Spoiler gap


























you actually have 4 spells, not 3 and the fourth one is key to get you on top of the walls for the top left 

Odd. I have 5.

fog doesn’t count

If you're trying to 100% it, I haven't figured that one out yet. If you're trying to get past that challenge barrier, I'd recommend the Key & Goat Challenge. I was able to do it and found it easiest. I'll look into your challenge though

What do I do from here

challenge failed? You picked up flower. I’m assuming you are going for G+Key?

Yes

(1 edit)

can someone give me a hint or do I need to restart the run for fire+key?

(edit) I found out that the top left star was impossible to get from this position.

from this position, you are close. You got past the hard part, which is getting to that spot.

Do you have any hints to achieve getting to that spot? I don't have any clues since you cant cross walls diagonally

(+1)

you can never get boxes any higher once they fall.

it wasn’t impossible

(3 edits)

Done! 100%! here is a review. if you don't know whats behind the switch, don't read the rest.








This puzzle game is amazing. I'm going to go in depth on every mechanic.


first of all, the fog of war is annoying. I know there is a spell to remove it, but it's strange i need to spend the first moves every game to remove it because there is no reason not to. my suggestion, remove the fog spell, make fog not regenerate when you restart. I do understand the importance of it being there on the first run, but it should be out by the second. 


the notes are overall great and all of them have a purpose


the home spell is annoying, but its never something that prevents a solution and that feels nice.


key is awesome. its one of the three that can gain height and the short command list can add interesting elements to trying to prevent using it.


fire is cool, casting becomes very intuitive to cast after a couple of runs. fire and key are used a lot, because they are a prerequisite to the other spells until G


(flower and flip should be swapped on the home space/tile/hexagon to avoid confusion. I'm going in list order.)


flip is the first of the spells that feels really complicated, but the list of things it does is actually quite small; it flips gravity and it flips the controls. this is also the only spell I haven't memorized while playing because the act of using the spell changes 2/5 of the commands.


I am both grateful and disappointed that switching gravity mid-cast wasn't ever required, but i do hope it gets established upon if there is a sequel.


flower is strong but balanced. i am constantly surprised on how thorough the map design is to make flower cheese impossible. the note that says flowers keep gates closed is misleading to what i think its trying to teach you. I used flowers to close gates, not to keep them from opening.


size is perfect, don't change size.


bush is broken and useless at the same time. bush is so overpowered that including it in a trophy instantly makes it infinitely easier. it's fun in the G challenge but that is about it.


bee is a bit of a disappointment. it's nice as a QOL feature to quickly get all spells, but i feel like the switch puzzle could have been much better.


goat is cool and all of their challenges are HARD.


commands for fog, bee, and goat should remain on the side of the screen after reset.


if you didn't know, the trophies on the right are just easier versions of the ones on the left, so only 11 trophy runs are actually required. here is a short note about each one:

key + flower: easiest of all runs (besides bee)

fire + flip + bush: the main challenge is getting to bush. just goes to show how strong bush is.

fire + flower: hardest of the bottom row, should be swapped with key+flip.

fire + flip + size: utilizes the jazz note clue very well. i love size runs.

key + flip: too easy for where it is in the hub

key + fire: hardest of the non-goat puzzles. I love the restrictive uses of key.

bee: not necessary

goat + bush: the lack of flip makes bush less broken, but still broken

goat + flip + flower: OMG! it's so fu***** hard, but its the most rewarding I have ever felt in a puzzle game. the home tech is so brilliant.

goat + fire + size: I like this one. not much more to say

goat + key: note tech is cool, but its like the only requirement for these last two. if you got one, you likely got the other, but the top right star is better in goat + fire + size.

music is my least favorite aspect of this game. same for N Step Steve too. the tracks definitely have a style, but that style gives me a headache when I'm puzzling.


some questions for you dev, if i may

1. how do you design this type of multipurpose level?

2. did you design the spells around the level or vice-versa?

3. are all of the trophies intentional, or did some just happen to be possible so you included them?


thanks for reading. I wrote this on the shitty steam deck touch screen, so I put myself through hell writing this.

(+1)

I do agree that bush is a "broken" spell that feels trivially easy. Maybe that could be justified as a way to give beginners an easy way to get a clear if it were slightly easier to reach, but people have said that the bush orb was too hard to get. Maybe I'll add a hint about that. Good point about the fog of war as well; I might add in a "disable fog" option in gameplay settings.

As for your questions:

1. how do you design this type of multipurpose level?

Mostly, lots of iteration, i.e. repeatedly changing and re-designing things until it's in a place I'm happy with. It's mostly a matter of putting in a lot of time, but it's also about having a lot of goals/constraints while also being willing to try and re-work a lot of things.

2. did you design the spells around the level or vice-versa?

It's hard to answer this question. I think a lot more tweaking/iteration went into the level design than the spells, so I guess it's a case of spells influencing the level? There are much fewer "levers to pull" (i.e. stuff that can be changed) in the spells than the level, so it makes sense to have the level adapt to the spells.

3. are all of the trophies intentional, or did some just happen to be possible so you included them?

Mostly, I just designed the level and figured out what trophies were possible. I suppose that the trophies also influenced the level design, especially once the set of "minimal trophies" were locked in.

Thanks for taking the time to respond!

This is definitely one of my favorite puzzle games I have played recently, and I’m excited to see what you make next :)

your post is how i realized that you're just supposed to use bee to access the lever. I did it with small+flower to destroy the walls and access it, which was fun to figure out (i didn't even have access to bee at the time)

(+3)

"Oh I can finish a run without picking up the blue ability" -me, clueless

genuinely confused by fire+key feels like i'm missing something important
i've done the ends of the trophy room i was just hoping to go back and polish off the earlier trophies to have the whole thing

you can very easily softlock yourself with that one, try restarting if you are stuck. assess your situation. a lot of things in this combo are irreversible.

i was missing something - and i was overcomplicating things, trying to use the 5box 2key and 0 swap, when all i needed to do was use the 1box 3key and i could freely use 1 swap.

was honestly trying stuff with fog of war etc

its incredible how each section of this map only gets used in specific combinations

(2 edits)

Stuck on fire/flip/size, I cant seem to get the top right star. Is this a softlock or can someone give me a hint?

EDIT: I figured it out:

Hint in rot13: Vf gurer n cynpr jurer fznyy pna svg, ohg ynetr pna'g?

Hint in rot 13: https://rot13.com/ Gur fbyhgvba vaibyirf n arj jnl gb trg bagb jnyyf, frr jung lbh pna qb jvgu sver juvyr fznyy.

Deleted 11 days ago
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