Played this on Kongregate, now replaying it much much later and loving it the same. Really like how some of your games contain these sobering conspiracies, like the war memorial in N-step Steve or literally every secret in this one. The game looks like it has some deeper meaning that I'm not picking up, and that's a good thing.
I remembered that I played this once in 8th grade on CoolMathGames during school. I then went home and played the other version on my laptop. Great game!
Is the "pbeerpg lbhe zvfgnxrf" (use ROT13) one possible? I think it has to do with the easy mode gloves, or maybe getting an S rank on all computers in the same room as it?
EDIT: Nothing to do with S-ranking every other TERMINAL.
The idea's amusing, the gameplay's fun, and I like the twists it takes. The story is weird, funny, and kinda melancholy at times (just look at this school, it feels more like a labyrinth).
At first I didn't even realize the post game reward existed. But then coming back to this game, I passed all the tests again with it on. Have I found all the secrets? Maybe but I feel like I'll never know.
My favorite part is how a first grader says "frick you" to his teacher. Please please let me score negative points in the competition.
the speed run rules were initially “time starts when you enter your name, and ends when you see the credits”. So they started the game, quit to the menu, and accessed the credits from the menu.
I agree. Speedruns are about fun creative stradigies that still beat the game. I think the ending should be when you get your grade on the principals test.
Ideally, 60fps. The game has an update() function that simulates 1/60th of a second of gameplay, and it tries to call that function every 1/60th of a second, then renders the game to the screen. Unfortunately, this can't always happen, due to technical reasons. If a computer is too slow to update/render the game every 1/60th of a second, it calls update() multiple times, then renders the result to the screen. Since rendering takes up way more computing power than updating (for this game, at least), this ensures the game runs at a correct speed. If a browser chooses to render content faster than 60fps, the game skips calling update on some frames to keep the game running at the correct speed. And I haven't even started talking about interpolating between frames, or browsers that render content at framerates that aren't multiples/factors of 60fps. (You can read up on some of the technical details here; there's a lot of stuff about framerates in browsers that even I don't know.).
Even considering all that, I'd estimate that you could consistently perform/time runs within at least 50ms. But I guess it depends on a lot of factors (as I mentioned).
I am glad to finally be getting around to commenting about this game! I have multiple inputs and questions (Hopefully EPICPIKAGUY responds to Them). 1: Speedrunning this game is great, the game is built perfectly like it is meant for speedrunning. 2: The Average Session is a bit high, I don't think there are many that took over 30 minutes to beat the game to be honest. 3: This is for the Dev, Question: Is Not Talking to Doggo Right After Tauriel Leaves the Classroom and Going Straight for the Door a Glitch? It seems weird that Doggo responds with content relative to when you talk to him so I would assume it is a glitch. It is very nice to Speedrun with it so if it is a Glitch I hope you keep it there for the OG Speedrunners. 4: The Game is Great period. I wish there was an even harder mode though than Handcuffs. 5: Why is the highest Grade you can get when doing a No hit run on the Principal fight a C? That is all thanks for reading!
1: Speedrunning this game is great, the game is built perfectly like it is meant for speedrunning.
When making this game, I did consider the speedrunning aspect of it. I wouldn't say I exclusively made it for speedrunners, but I think many of the design decisions I made to benefit casual players also benefited speedruns. For example, I first made tests only end after the timer ran out, but that made it boring for high level players, as they gained enough points early on and had to wait for the test to end. Then I made tests end once you gained maximum points, which made the game much more fun, and more interesting for speedrunners.
2: The Average Session is a bit high, I don't think there are many that took over 30 minutes to beat the game to be honest.
How long it takes a player to beat this game depends on many factors, but I think the average playtime for most first time players is a little under an hour. I've watched several let's plays of the game, and most of them tend to be around that time. I could be wrong, though; I don't have super detailed analytics to back this up. I do agree that the time is a bit high; maybe I can change that.
3: This is for the Dev, Question: Is Not Talking to Doggo Right After Tauriel Leaves the Classroom and Going Straight for the Door a Glitch? It seems weird that Doggo responds with content relative to when you talk to him so I would assume it is a glitch. It is very nice to Speedrun with it so if it is a Glitch I hope you keep it there for the OG Speedrunners.
The dialog is intentional! Going straight to the door is good for speedrunners, of course, but I also think it's useful for casual players who want to get through that part of the game faster.
4: The Game is Great period. I wish there was an even harder mode though than Handcuffs.
Thanks! If I ever make a remake/sequel, I'll think about making the handcuffs harder, or just having harder tests.
5: Why is the highest Grade you can get when doing a No hit run on the Principal fight a C?
It's meant to be a cruel joke; no matter how hard you try, the highest grade you can earn is a C! Several people were confused by the joke, though; maybe something like "S-" would have made a little more sense?
Ok, thanks for responding so quickly! Question 5 was asked because one of the Speedrun Categories is getting S-Rank on every test (Even the very hard and annoying encrypted symbols one) and you also have to get a no hit run on the Principal which slightly triggers my OCD when I get a C on my S-Rank run but it is fine and a cool Easter Egg!
Edit: S- would have also given the point and would also be cool!
This feels like the lovechild between Undertale and Baldi's Basics. I discovered this game on coolmath, and I just wanna say i love the challenge of both typing correctly and dodging projectiles. I would love to see a sequel to this, or just a level pack. Maybe building more on the gimmicks in the optional tests. I'd love if the final challenge had you attempting to type out something to perhaps work down a health bar rather than just trying to outrun the clock, just dodging projectiles didn't seem like a good conclusion to the mechanics the game teaches you.
I felt the same way too. I think a better compromise would be to instead change the way the Principal fight works when you use handcuffs and pass every Terminal (without taking off the Handcuffs) This would be a cool and hard easter egg to get!
Handcuffs are something you can find at the start of the school after you already beat the game... They appear to look like gloves but make the games super hard. Also try to beat the Principal Terminal without using Arrow Keys.
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near infint
book
how to spot monetary crimes
meta books and animia
at the begening of the game mrs.tuarils chalkboard says Mrs.pearson now its erased...
who wrote the secret book
(mr.pearson)
lore lovers unite.
I have to say that I have the same comment as everyone else .
great game. counted 7 undertale references
An absolute master piece!!!
Played this on Kongregate, now replaying it much much later and loving it the same. Really like how some of your games contain these sobering conspiracies, like the war memorial in N-step Steve or literally every secret in this one. The game looks like it has some deeper meaning that I'm not picking up, and that's a good thing.
the memories from playing this in cool math games...
I remembered that I played this once in 8th grade on CoolMathGames during school. I then went home and played the other version on my laptop. Great game!
This post reminded me that the game is about 4 years old at this point. I can’t believe it! (And thanks for checking this out!)
found it through coolmathgames, thought id check the original game out >:D
this game is really great
i love you
Systems never change
i love tgis game os muxh (>_<)
*finds the typing gloves after 10 minuets after passing them
I beat the vertical space/bullet one by spamming the space ba
i love that you can negatively win
i beat the game
i want another game similar like this
no
yes
maybe
Is the "pbeerpg lbhe zvfgnxrf" (use ROT13) one possible? I think it has to do with the easy mode gloves, or maybe getting an S rank on all computers in the same room as it?
EDIT: Nothing to do with S-ranking every other TERMINAL.
(rot 13)
Lrf. Bapr lbh unir erq yrggref, lbh arrq gb hfr gur neebjf gb chg lbhe phefbe bire gur yrggref naq glcr gurz bhg ntnva gb trg cbvagf.
Zbfg crbcyr frrz gb or pbashfrq ol gung grfg, hasbeghangryl.
I did it! Yay.
Is it intentional that (edit: ROT13 spoiler: lbh pna orng gur "jul" grfg jvgu -5/5 fpber naq n "-f" enax)?
Yes, that’s intentional. (Also, you might want to edit your comment to mark it as a spoiler somehow?)
Amazing 10/10
owow really cool
Like the adventure game through, but do the bullets, including lasers take about a few points away or something?
Yeah, you lose points when you get hit by them. How many you lose depends on what gloves you’re currently are or aren’t wearing.
Ohh, so the best thing to keep them from deducting my points is to avoid them, is it?
yeah, avoiding them is a good strategy.
hmmm avoid the bullets.
Finally... Undertale Fanfiction without the Undertale.
The idea's amusing, the gameplay's fun, and I like the twists it takes. The story is weird, funny, and kinda melancholy at times (just look at this school, it feels more like a labyrinth).
At first I didn't even realize the post game reward existed. But then coming back to this game, I passed all the tests again with it on. Have I found all the secrets? Maybe but I feel like I'll never know.
My favorite part is how a first grader says "frick you" to his teacher. Please please let me score negative points in the competition.
Update: Apparently, I have not found all the secrets.
Good game 10/10
if your up to it can you make a part 2?
Possibly! I have vague ideas for a "part 2" of this game, and I'm 97% sure it will get made eventually. I'm also 97% sure it will take quite a while.
woot woot!
The chances are lower now :(
is this based on undertale?
No, but it was inspired by it.
Sounds like a witness recording.
what do you do with the green key
I finally know who mr pearson is now.
after beating the princibal then go to the library and use it in the upper room door
i tried to get zero in the competition and i still won
someone make a trailer for this
i just found a skip that saves 7 minutes over the wr lol
i dont like your name
i don't like mine either
I don't like your face, you frog.
ight
Question of the day, why is Dihydrogen's name on Osu, xXOsuPlayerXx?
ya'll have like the same pfp-
how
the speed run rules were initially “time starts when you enter your name, and ends when you see the credits”. So they started the game, quit to the menu, and accessed the credits from the menu.
lol, thats not even a speedrun, thats just being lazy
I agree. Speedruns are about fun creative stradigies that still beat the game. I think the ending should be when you get your grade on the principals test.
I just finished on coolmathgames. How long did it take to make this? how many ending are there? Also I think I got all the secrets
It took 8.5 months, and there's only one ending. (Though there's a lot of small choices and secrets).
in the case that speedruns require milliseconds for the top times, what frame rate does this game run at?
Ideally, 60fps. The game has an update() function that simulates 1/60th of a second of gameplay, and it tries to call that function every 1/60th of a second, then renders the game to the screen. Unfortunately, this can't always happen, due to technical reasons. If a computer is too slow to update/render the game every 1/60th of a second, it calls update() multiple times, then renders the result to the screen. Since rendering takes up way more computing power than updating (for this game, at least), this ensures the game runs at a correct speed. If a browser chooses to render content faster than 60fps, the game skips calling update on some frames to keep the game running at the correct speed. And I haven't even started talking about interpolating between frames, or browsers that render content at framerates that aren't multiples/factors of 60fps. (You can read up on some of the technical details here; there's a lot of stuff about framerates in browsers that even I don't know.).
Even considering all that, I'd estimate that you could consistently perform/time runs within at least 50ms. But I guess it depends on a lot of factors (as I mentioned).
thanks
ok this is great for speedrunning, my best time rn is 7:33 and it's possible for that to maybe go to low 7:20s
I am glad to finally be getting around to commenting about this game! I have multiple inputs and questions (Hopefully EPICPIKAGUY responds to Them). 1: Speedrunning this game is great, the game is built perfectly like it is meant for speedrunning. 2: The Average Session is a bit high, I don't think there are many that took over 30 minutes to beat the game to be honest. 3: This is for the Dev, Question: Is Not Talking to Doggo Right After Tauriel Leaves the Classroom and Going Straight for the Door a Glitch? It seems weird that Doggo responds with content relative to when you talk to him so I would assume it is a glitch. It is very nice to Speedrun with it so if it is a Glitch I hope you keep it there for the OG Speedrunners. 4: The Game is Great period. I wish there was an even harder mode though than Handcuffs. 5: Why is the highest Grade you can get when doing a No hit run on the Principal fight a C? That is all thanks for reading!
1: Speedrunning this game is great, the game is built perfectly like it is meant for speedrunning.
When making this game, I did consider the speedrunning aspect of it. I wouldn't say I exclusively made it for speedrunners, but I think many of the design decisions I made to benefit casual players also benefited speedruns. For example, I first made tests only end after the timer ran out, but that made it boring for high level players, as they gained enough points early on and had to wait for the test to end. Then I made tests end once you gained maximum points, which made the game much more fun, and more interesting for speedrunners.
2: The Average Session is a bit high, I don't think there are many that took over 30 minutes to beat the game to be honest.
How long it takes a player to beat this game depends on many factors, but I think the average playtime for most first time players is a little under an hour. I've watched several let's plays of the game, and most of them tend to be around that time. I could be wrong, though; I don't have super detailed analytics to back this up. I do agree that the time is a bit high; maybe I can change that.
3: This is for the Dev, Question: Is Not Talking to Doggo Right After Tauriel Leaves the Classroom and Going Straight for the Door a Glitch? It seems weird that Doggo responds with content relative to when you talk to him so I would assume it is a glitch. It is very nice to Speedrun with it so if it is a Glitch I hope you keep it there for the OG Speedrunners.
The dialog is intentional! Going straight to the door is good for speedrunners, of course, but I also think it's useful for casual players who want to get through that part of the game faster.
4: The Game is Great period. I wish there was an even harder mode though than Handcuffs.
Thanks! If I ever make a remake/sequel, I'll think about making the handcuffs harder, or just having harder tests.
5: Why is the highest Grade you can get when doing a No hit run on the Principal fight a C?
It's meant to be a cruel joke; no matter how hard you try, the highest grade you can earn is a C! Several people were confused by the joke, though; maybe something like "S-" would have made a little more sense?
Ok, thanks for responding so quickly! Question 5 was asked because one of the Speedrun Categories is getting S-Rank on every test (Even the very hard and annoying encrypted symbols one) and you also have to get a no hit run on the Principal which slightly triggers my OCD when I get a C on my S-Rank run but it is fine and a cool Easter Egg!
Edit: S- would have also given the point and would also be cool!
Why is doggo sad at the end? What happened with the principle? Or is it up to your imagination?
It's something I might get around to explaining later.
I am very interested in this too. Also Nipple is the best thing in the Game.
This feels like the lovechild between Undertale and Baldi's Basics. I discovered this game on coolmath, and I just wanna say i love the challenge of both typing correctly and dodging projectiles. I would love to see a sequel to this, or just a level pack. Maybe building more on the gimmicks in the optional tests. I'd love if the final challenge had you attempting to type out something to perhaps work down a health bar rather than just trying to outrun the clock, just dodging projectiles didn't seem like a good conclusion to the mechanics the game teaches you.
I felt the same way too. I think a better compromise would be to instead change the way the Principal fight works when you use handcuffs and pass every Terminal (without taking off the Handcuffs) This would be a cool and hard easter egg to get!
handcuffs?
Handcuffs are something you can find at the start of the school after you already beat the game... They appear to look like gloves but make the games super hard. Also try to beat the Principal Terminal without using Arrow Keys.